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threejs-devtools-mcp

io.github.DmitriyGolub/threejs-devtools · version 0.5.0 · 4,560 weekly npm downloads · audited 2026-11-03

MCPVetter badge Notes

Findings

No hidden-instruction or invisible-character findings in any tool, prompt, or resource description.

Claude Connectors Directory readiness

Checks the directory's published tool requirements that are visible from tools/list. Passing them does not guarantee acceptance.

What this server's tools can do

Not a vulnerability by itself. It tells you what an injected prompt could ask this server to do, so you can decide which tools need approval.

Supply chain

Tools (69)

NameTitleHintDescription
scene_treeread-only[INSPECT] Read-only. Scene hierarchy. Compact text tree by default (~2KB); compact=false for full JSON with positions/geometry.
object_detailsread-only[INSPECT] Read-only. Detailed info about one object by name, uuid, or dot path.
find_objectsread-only[INSPECT] Read-only. Search objects by type, material, visibility, name pattern, or custom property.
raycastread-only[INSPECT] Read-only. Cast a ray from the camera through screen coordinates and return hit objects.
click_inspectread-only[INSPECT] Read-only. Click-to-inspect: the cursor becomes a crosshair — tell the user to click an object in the 3D view. Returns that object.
scene_diffread-only[INSPECT] Read-only. Compare scene state over time: first call saves a snapshot, next call lists added/removed/modified objects.
layer_detailsread-only[INSPECT] Read-only. Camera layer mask and objects with non-default layers.
set_object_transformwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Set position, rotation, scale, or visibility o…
set_layerswrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Set layers on an object or the camera.
material_listread-only[INSPECT] Read-only. All materials in the scene with type, color, transparency.
material_detailsread-only[INSPECT] Read-only. Full material properties: colors, PBR/physical params, maps, uniforms, defines, NodeMaterial (TSL) slots.
shader_listread-only[INSPECT] Read-only. Compiled shader programs with their materials (WebGL).
shader_sourceread-only[INSPECT] Read-only. Vertex/fragment GLSL source and uniforms of a material. NodeMaterial (TSL) has no GLSL — use material_details.
texture_listread-only[INSPECT] Read-only. All textures: size, format, wrap, filter settings.
texture_detailsread-only[INSPECT] Read-only. Detailed info about one texture.
texture_previewread-only[INSPECT] Read-only. Show a texture as a PNG image. Use texture_list to find names/UUIDs.
set_material_propertywrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Set a material property. Accepts the material …
set_uniformwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Set a ShaderMaterial uniform.
set_texturewrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change texture sampling and transform: wrap, f…
shadow_detailsread-only[INSPECT] Read-only. Shadow maps: global settings, per-light bias/mapSize/camera frustum, casters and receivers.
scene_backgroundread-only[INSPECT] Read-only. Scene background, environment map (IBL), backgroundBlurriness/Intensity, color management.
env_map_detailsread-only[INSPECT] Read-only. Environment maps: scene.environment, scene.background, per-material envMap.
fog_detailsread-only[INSPECT] Read-only. Scene fog: type (Fog/FogExp2), color, near/far or density.
set_lightwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change a light: color, intensity, position, ca…
set_shadowwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change shadow casting/receiving on any object,…
set_fogwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change scene fog (color, near/far or density) …
camera_detailsread-only[INSPECT] Read-only. Active camera: type, position, FOV, near/far, aspect.
renderer_inforead-only[INSPECT] Read-only. Renderer stats and backend (WebGL / WebGPU): draw calls, triangles, memory, capabilities.
renderer_settingsread-only[INSPECT] Read-only. Renderer configuration: toneMapping, exposure, colorSpace, shadowMap, pixelRatio.
clipping_detailsread-only[INSPECT] Read-only. Clipping planes: renderer global, per-material, ClippingGroup objects.
postprocessing_listread-only[INSPECT] Read-only. EffectComposer passes: render passes, shader passes, effects (bloom, SSAO, …).
set_camerawrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change the active camera: position, rotation, …
set_rendererwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change renderer settings: tone mapping, exposu…
set_clippingwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change clipping planes on the renderer (global…
set_postprocessingwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Enable/disable passes, set pass uniforms or ef…
geometry_detailsread-only[INSPECT] Read-only. Geometry of a mesh: vertices, attributes, index, bounding box, morph attributes.
instanced_mesh_detailsread-only[INSPECT] Read-only. InstancedMesh: count, capacity, sample transforms, instance colors and custom attributes.
batched_mesh_detailsread-only[INSPECT] Read-only. BatchedMesh: geometry counts, draw ranges, instance visibility. Lists all if no name/uuid.
morph_targetsread-only[INSPECT] Read-only. Meshes with morph targets: target names and current influences.
skeleton_detailsread-only[INSPECT] Read-only. Skeletons and bones of SkinnedMesh objects.
animation_detailsread-only[INSPECT] Read-only. AnimationMixers with their actions, clips, weights and playback state.
set_instanced_meshwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Change InstancedMesh count, visibility, frustu…
set_morph_targetwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Set a morph target influence.
set_animationwrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Control playback: mixer timeScale/time, action…
web_auditread-only[INSPECT] Read-only. Website health check: pixel ratio, canvas resize, idle/off-screen rendering, antialias cost, oversized or uncompressed textures, shadow cost, color space, draw calls. Each finding has a concrete fix.
performance_snapshotread-only[INSPECT] Read-only. Draw calls, triangles, instanced meshes, object counts by type.
perf_monitorread-only[INSPECT] Read-only. Record FPS and frame times for N seconds: avg/min/max, percentiles, spikes, jank.
draw_call_breakdownread-only[INSPECT] Read-only. Per-object draw call and triangle cost, sorted by cost. Flags multi-material objects and hidden geometry.
memory_statsread-only[INSPECT] Read-only. GPU memory: geometry buffers, texture VRAM, instance data, top textures by size.
dispose_checkread-only[INSPECT] Read-only. Leak detection: geometries/textures tracked by the renderer but no longer in the scene.
console_captureread-only[INSPECT] Read-only. Recent browser console output (log/warn/error).
toggle_overlaywrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. In-browser inspector panel: live FPS, draw calls, scene tree, materials, lights. Clicking a tree item highlights it.
overlay_selectedread-only[INSPECT] Read-only. Everything about the object the user selected in the overlay: materials, geometry, transforms, textures, uniforms, shadows.
highlight_objectwrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Highlight an object with wireframe, or toggle its visibility, to point it out.
toggle_wireframewrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Wireframe on all materials or one object.
bounding_boxeswrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Show/hide bounding boxes — debug frustum culling and object bounds.
add_helperwrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Add a debug helper to an object: box, axes, skeleton, arrow, grid, camera frustum, light helpers, plane.
remove_helperwrites[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Remove a helper added with add_helper.
run_jsdestructive[DEBUG VISUAL] Temporary visual aid in the browser. Nothing to put in code. Run JavaScript in the page with scene, renderer, camera, gl in scope; `return` a value to get it back. Changes made here are NOT recorded in pen…
take_screenshotread-only[INSPECT] Read-only. Screenshot of the current scene (also saved as PNG in screenshots/).
annotated_screenshotread-only[INSPECT] Read-only. Screenshot with object names drawn at their screen positions ([M]esh, [L]ight, [G]roup, [C]amera). Best for understanding layout.
capture_framesread-only[INSPECT] Read-only. Record a frame sequence for a video. Time is virtualised, so frames are exactly 1/fps apart and smooth even if rendering is slow. Saves numbered images to screenshots/sequence-<time>/ and returns an …
scene_exportread-only[INSPECT] Read-only. Export the scene or one object as GLB/glTF into screenshots/. Needs GLTFExporter in the app (the error explains setup).
pending_changesread-only[FOR CODE] Output is meant to be written into the project source files. Everything changed with live-preview tools since the last clear: before → after per property, plus ready-to-paste code (vanilla Three.js and/or Reac…
revert_changeswrites[LIVE PREVIEW] Changes the scene in the browser only — NOT saved to source code, lost on reload. Recorded in pending_changes (→ code edits) and undoable with revert_changes. Undo live-preview changes in the browser (all,…
gltf_to_r3fread-only[FOR CODE] Output is meant to be written into the project source files. Convert a GLB/glTF file into a React Three Fiber component (like gltfjsx).
bridge_statuswrites[CONNECTION] Configures the devtools server. Bridge connection, proxy target, and how to attach Playwright to the same browser.
set_dev_portwrites[CONNECTION] Configures the devtools server. Point the proxy at another local dev server port.
set_dev_urlwrites[CONNECTION] Configures the devtools server. Inspect a remote Three.js app by URL. Source code changes are not possible in remote mode.

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